Mio / @XOmio96

Arcade first.
Always a player.

Arcade gamer first, competitor second, hardcore player of casual games last. This is the growing record of games I’ve put real time into: the ones I’ve studied, competed in, and kept coming back to.

Starting with the two that have their own home on this site.

Fighting game

Street Fighter III: 3rd Strike

My #1 favorite video game of all time

Competitive play. The timing, the reads, the execution, and the decisions inside a fraction of a second. This is a game I care a ridiculous amount about.

The things I pay attention to: responsive inputs, readable feedback, risk and reward, and the difference between knowing what to do and being able to execute it.

Explore my Third Strike clips

Rhythm game

Dance Dance Revolution

The game I am best at

More than twenty years of play, including competitive play. Music, movement, stamina, precision, and the satisfaction of doing something I couldn’t do before.

The things I pay attention to: timing feedback, readable interfaces, difficulty progression, practice loops, and ways to make improvement visible.

Explore DDR and the player tool

Where playing meets building

I want to help make
the next thing worth playing.

Being good at a game and building one are different skills. My offering brings my technical and design background together with the player’s perspective I’ve spent a lifetime developing.

For a working technical example, try Skill Attack Points Over Time, the DDR progress tool I built for myself and other players.