mio / @XOmio96

Arcade first.
Always a player.

Electric Avenue. FFA. Denjin Arcade. Arcade Infinity. Coinz. D&B. R1. These either were or currently are my stomping grounds for the games I love. Real ones know, shout out 805 - California 4 Life 💙💛💙💛

Games that are part of my life, from longtime favorites to games I’m still learning.

Fighting game

Street Fighter III: 3rd Strike

My #1 favorite video game of all time

I played Third Strike all the time at Denjin Arcade around 2008–2010. I still play competitively. Those years, the people, and the rounds are part of why this is my favorite game of all time.

The threat of a parry changes the round before anyone lands one. The possibility changes what both players are willing to try. That is the kind of depth I pay attention to: a simple input with consequences for the whole round.

Explore my Third Strike clips

Rhythm game

Dance Dance Revolution

The game I am best at.

My first and true game. I first started playing at Golf N Stuff in Ventura. More than twenty years of play, including competitive play and owning a DDR cabinet. I’ve also spent years advocating for good pads, audible music, and a setup that lets the people beside me enjoy their credits too.

I care about what happens after the clear: the timing you can clean up, the progress that takes months, and whether the game gives you a way to see it. Wanting that longer view led me to build Open Source DDR Software.

Explore DDR and the open-source software

Platform fighters

Super Smash Bros. Melee & Ultimate

Still learning. Still playing.

I play Melee and Ultimate, with plenty to learn in both games. I’m interested in improving and building useful things for players.

My technical and design background is something I can bring to player projects while I keep developing as a Smash player.

Explore Melee and Ultimate

Where playing meets building

I want to help make
the next thing worth playing.

I bring that attention to the work: how an input feels, what a result tells the player, and whether a tool makes their time with a game better. My technical and design background gives me a way to do something with it.

For a working technical example, try Open Source DDR Software, the open-source DDR software I built for myself and other players.